AI Insights · Timothy · April 2022
Top 5 3D Anime Games on iOS in the US: Q1 2022 Performance
Discover the performance trends of the top 5 3D anime games on iOS in the United States during Q1 2022, including download rates, revenue, and active user metrics.
In Q1 2022, the top 5 3D anime games on iOS in the United States showcased various performance trends in terms of downloads, revenue, and active user metrics. Here's a closer look at how these popular titles fared:
Genshin Impact: Natlan Launch experienced a varied performance throughout the quarter. Weekly revenue saw peaks and troughs, with a high of approximately $5.3M in early January and a low of around $2.1M by the end of February. Downloads showed a gradual decline from around 94K in the first week of January to approximately 47K by late March. Active users fluctuated, peaking at about 1.1M in late January and dipping to around 813K by the end of February before recovering to 929K by the end of March.
DRAGON BALL LEGENDS had a notable revenue peak of $2.8M at the end of December, followed by a sharp decline to around $239K in early February. Downloads remained relatively stable, fluctuating between 17K and 28K. Active users also showed some variability, with a high of approximately 475K in mid-January and a low of around 279K in mid-February.
Summoners War displayed a steady performance. Revenue peaked at around $966K at the end of December and saw another high of approximately $691K in mid-March. Downloads were relatively low but consistent, ranging from 2K to 3K weekly. Active users showed a slight increase, peaking at about 153K in early March.
The Seven Deadly Sins had a fluctuating revenue performance, with a high of approximately $862K in early January and a low of around $98K by the end of February. Downloads were modest, ranging from 3K to 10K weekly. Active users peaked at about 87K in early January and gradually declined to around 65K by the end of March.
Honkai Impact 3rd saw a steady revenue performance, peaking at around $403K in late February and dropping to approximately $69K by the end of March. Downloads were stable, fluctuating between 6K and 9K weekly. Active users remained relatively consistent, with a peak of about 72K in mid-January and a low of around 65K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.